

Better sieges battles overall: While I'm not fully against the "assault a single side of the wall" sieges, they sure restrict the tactical appealing of assaulting two sides at the same time to fool defenders.Ĩ.

The current state of sieges could work for this because you would assault a single face of the settlement (the one facing the surface), but do not represent this like assaulting an underground city, the battle map should be part the outside and part the inside, like the Moria and Erebor maps of the Third Age mod.ħ. Better sieges battles for "underground" settlements: in case of dwarven fortifications you first need to actually assault the mountain, which is indeed daunting. Dwarves could make new paths/tunnels/entrances at slow pace, skaven at greater speed but will fade with time and lack of use.Ħ.

To gain access to it the other factions need to conquer a entry point (dwarven karak or other such place). Better representation of the underground movement and underground campaign map: When playing certain factions, like the Dwarves, Skavens or some factions of the greenskins, you could have access to the underground version of the map, with it's own resources, paths and places.

An UI that adapts to having more than 20 units in the field.ĥ. Bigger campaign map (the whole Warhammer planet if possible).Ĥ. The first four of my list are pretty self explanatory.ģ. I would like to see what opinions have the people of it, and what they think is lacking too. Well from my poorly informed opinion, and some dash of humor, I made a list of things I would like to see in Total Warhammer.
